Welcome, battlefield fans! This year we have broken down the review into our single-player and multiplayer components, so that we are better able to show the fans of each style of gameplay what is happening. This review covers only a one-way mode, with our overview of multiplayer games and a general overview of Battlefield V coming soon.
All too often, there is an enolicist action of a multi-player shooter, which is more than a glorious tutorial. The Battlefield series has certainly been to blame in the past, but the Battle of V set does not exist in the three-week-long campaigns. Everyone has a pretty interesting story that leads you through a series of locations that are diverse and beautiful if they do not run out into the flames surrounding you. I would like to make better use of the incredible set of Battlefield tools to make us more often in the middle of the war as a whole.
This is a shooter in which health is restored, and weapons and ammunition are abundant. Consequently, each time the act is served, the pace is generally as fast as the explosions are spectacularly loud. So, DICE is weird that two of the three campaigns are fighting almost completely and emphasizing the simple way of playing. This is fine except that the Battlefield series does not give the power of large maps that could make good use of space for many large armies.
This does not give the strength of the Battlefield series in a mighty war for good use.
It's also a strange fact that these missions are almost entirely on foot, alongside some maps that allow you to jump into a jeep or plane. The only time you get to drive a tank or fly into a real mission in the air is about a minute in a short exercise that is a little irritating. Three stories together still entertain for six or more hours to fight, but there is a lot left in this place.
The first campaign, under no. Flags is a star of a young offender, a gruff veteran employed to join the British special boat, which turned out to have very little to do with the ships. A parachute sabotage mission in North Africa begins with a fairly linear, secretive stroll to the Nazi airport, where the most memorable moment comes from a believer between the two. Their mentor-protege relationship is a cliché, but well written and acting, with a few moments of really funny humor in order to strengthen your characters in a short time when we are with them.
The second task No Flag is where it becomes interesting: a wide open map allows you to select three goals that you will undertake in any order. It's technically a bit different what you do, because none of the objects you want to bomb out affect the other two, but on the freedom to get them from any angle – stop marking enemy soldiers using binoculars and plan the attack, Far Cry-style – gives the illusion of control. The map is large enough to allow you to steal the plane and fly around, although with the usual troubles the enemy's airplane barely got up to control the sky was not as demanding as it seemed it would be.
With your binoculars you can stop marking enemy soldiers and plan a Far Cry-style attack.
The campaign is limited by a mission to attack the waves of Nazi infantry and vehicles, which is worth fighting until you avoid thinking about how absurd it is for one man to work against the anti-noise, anti-noise and anti-personnel tournaments to fight independently a small army at rest.
It helps in this effort to make the enemy AI rather weak. German soldiers will sometimes cover, but they will often go to machine guns. And when you shot one, you shot many of them – the variety is limited to standard troops with different, but similar weapons, up-and-arms versions of these same soldiers, who can absorb annoying quantities of spheres and an occasional flashpoint of soldiers. This means that the vehicle encounters the feel of the boss, especially because it is difficult to reach the weapon against the vehicle.
The second campaign, Nordlys, sends us to frozen, Nazi occupied Norway, into the cradle of a young female resilient fighter, who – I do not know that he kills enemies by throwing knives on them while increasing on the cross-country skiing. These are quite complicated to discourage for obvious reasons and when you encounter the challenge of the mission, it is probably best to hold on to the concealment, where those who throw the knives make things much easier. You can still ski, although it's fun to play – especially if you are not too worried that you have noticed or that you had to reload the checkpoint after you cut off from the edge of the cliff to death. In their second mission, they become more useful, which opens things again and allows you to choose your goals. Tires are not a substitute for aircraft, but unfortunately they are absent here.
You can kill enemies by throwing blades while increasing on the cross.
In stimulating diversity, Nordlys uses frozen weather to introduce a unique mechanic in the game in one of their missions, where you need to warm up to the fire, so often that you can not freeze to death. However, I would not want it to last longer than it was, because the patient conceals and the time limits do not go well.
The more difficult time I was interested in this character than in the British, partly because it's hard to read the subtitles for Norweig's vote while they are comfortable, but also because its motivations and resources are so simple.
The final campaign, which is available at launch, Tirailleur, is by far the best, for several reasons. The first is its story, which skillfully discusses its commentary on the race during the liberation of France by striving for a more general comment on the human cost of courage and ambition, thereby avoiding the feeling of a difficult time. History, as she says, does not always support boldness. In spite of similar problems that forced non-French speakers to reveal their attention during accentuating and reading subtitles, Tirailleur's protagonist is very effectively encountered as a man whose noble goals lead him to unreasonable methods.
Tirailleur is the only campaign that makes me feel like an important part of the army in the war.
Secondly, Tirailleur is the only campaign that makes me feel like I'm an important part of the army in the war and not a super-powered Rambo. From the very beginning, you fight with your colleagues, who are right and left, and their presence makes the whole script much more likely. The fact that the wind blows a ridiculous number of autumn leaves over the body of soldiers on both sides when you fill the past makes it a lot more terrifying.
These battles – including the impressive mission of the coup de gras to capture fortified slaughter on the hill – are vast and although you can never drive or carry any vehicle, we will at all see the spectacular sights of battle over the map, with artillery and rockets raining in the distance (or at the top you, if they are not moving). This is clear what Battlefield is best, and I have to wonder why DICE is no longer leaning on it.
Reproducibility in campaign campaigns stems from scattered collector challenges and challenges, such as clashing a plane with a handgun or solving a resistance fighter without discovering them, which allows you to do something other than the path of least resistance.
It should be noted that on the screen of the campaign there is an open space for The Last Tiger, which in some ways will let us play in the near future from the perspective of a non-Argentinian German sent to a tank crew. EA did not specifically indicate when this fourth action will be available.