Fallout 76 has a big problem with its C.A.M.P. Base Building


The players patiently waited for the forthcoming edition of Bethesda's Fallout 76, but some of the dysfunctional problems with C.A.M.P. the system can try the best efforts of its most creative players. The recent Reddit post describes some of the problems associated with its basic construction of mechanics, a matter that can lead to frustrated one-day players who want to craft their architectural wonders in the desert Appalachia.

Fallout 76 is a continuation of the sale of multi-stage products for 2015 Fallout 4, but his group discovered problems before playing games. At the end of previous entries in the series, Fallout 76 eliminates human NPCs, giving priority to the first ever-repeated focus on multiple players for a post-apocalyptic action RPG franchise. When preparing a complete release, Bethesda Softworks designed a series of beta-sessions for presetting fans, and although they were looking forward to discovering various systemic and community events in the new game, many also took part in errors, web code problems, and problems with which threaten the intentions of an ambitious continuation.

Related: Fallout 76 opens C.A.M.P. Gameplay in the new trailer

Redditor on the official Fallout 76 subredits describe a problem with long details. If we return to our predecessor, Fallout 76 Mechanics of basic buildings (using a construction and assembly mobile platformer or "C.A.M.P.") with impressive adaptation options. Unfortunately, with up to 24 players per server instance, it is possible that a player can log on to the server with the existing C.A.M.P. at the same location as their previous one. According to the thread of Reddit, this encourages the game to save the player basically piecemeal in his C.A.M.P. a menu that could prevent a particularly complex base being reconstructed back in the way it was.

This is a type of deep-seated problem that occurs with web-based games, and Fallout 76 attempts to eliminate these types of server conflicts by allowing players to move their C.A.M.P. for the low cost of the ceilings, the currency in the game. However, the issues related to the basic construction make this solution irrelevant since, after repeated displacement, it is not easy to break the manufactured bases with numerous bulkheads and heights.

For some players, this special error may not be the solution to the fracture of trading – thread thread Reddit points out that there seems to be no problem with a "simple cabin in a flat area" – but it is definitely Fallout 76 players who can not wait to create and display their complex bases. C.A.M.P. the system should inspire a sense of freedom and experimentation, and Fallout 76 gives players the opportunity to share well-established and imaginative basics for the first time with foreigners in the game.

The Redditor case even offers a potential solution: play the game when calling on the server with the overlapping C.A.M.P., which provides alternate servers to join instead. Although this sounds like a reasonable temporary solution, it's hard to know whether this type of server verification would eventually become unsustainable when the game is fully released and the player's population reaches the highest level.

For now, ambitious virtual architects may want to limit the complexity of their basic models to the next.

Fallout 76 November 14th on PC, Xbox One and PS4.

More: Fallout 76 B.E.T.A. Impressions: Biggest Shakiest Vault-Tec experiment

Source: Reddit

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