Destiny 2's The Black Armory Expansion Update is Life – Here's what's in the Patch Notes

The Black Armory, Destiny 2's first expansion of the post-fearsome era, goes live today, along with a new update to the game that patches into a few minor changes. Bungie estimates that the expansion ensures last month – instead of focusing on a new history campaign, it focuses on new locations and activities. That means a hap of new fate to get as players turn three special forests across the solar system, and a full new speech on its way on 7 December.

The great notable additions in the Black Armory, the forges, sports a new horde mode-style activity that will include matchmaking and special rewards. The expansion brings five new Exotics, four of which has been bungled so far, and new Pinnacle Weapons for players are ready to set up a lot of time and skill in gambit, strikes, and the crucial. The Black Armor also increases the power level cap of 650, giving players a reason to jump back into the endgame – and with the scourge of the past speech on its way on Friday, many players want to climb this hill as quickly as They can.

The launch of the Black Armory Accompaniment Patch, which includes a host of small tweaks and balancing changes, as Bungie explains in his blog. It will reduce gambit Heavy Ammo boxes for linear fusion riffs of five rounds to three, which should reduce the effectiveness of many, many popular using the queenbreaker in those matches.

Players Under Power Level 550 will get some help catching up to endgame players with the new patch, as Destiny 2 will now drop major engines and their powerful set more often for players rushing to catch up. And the pastors and past riders will now have the option of deleting their checkpoints in the activities if they want to restart them.

There are also a host of changes and publish fixes over Update Check out the full feed notes below.



  • Chaos Reach
    • Tuning Chaos Reach's deactivation cost so that it consistently retains super energy from deactivating early.
      • Previously, Chaos Reach allowed players to save super energy when deactivating the Super Free by charging a flat super energy cost on deactivation (~ 65%). This meant that in order to save super energy, you have to deactivate within the first or the second or so of the super-duration.
      • With this change, Deactivation of Chaos Reach will now save you some super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to offer players skillfully timing their deactivation.
  • Fixed an issue where the overturned given on Responsible in Crusible would not negatively impact right away
  • Increased Damage Required to Destroy Newstick Tethers Prior to Their Activation
  • Fixed an issue where the biotic enhancement buff would apply too much of a harmful multiplier when standing in the radiance

Armor / Weapons

  • Fixed an issue where Scavenger Perks could be used to generate heavy ammo away from team mates that have fallen victim to misadventure
  • Fixed an issue where high impact scout rifles are not firing at 150 rpm
  • Fixed an issue where the Impact Stacked Bar for Fusion Rifles is not updating when upgrading a charge time masterwork for the weapon
  • Gwisin Vest
    • Fixed an issue where kills are not required to extend super uptime
    • Fixed an issue where Super is not extended after 10 or more kills
  • Chromatic Fire
    • Fixed an issue where explosions are doing less damage than intended
  • Reduced the amount of ammo increased from the machine gun scavenger perk to bring it in line with other power weapons scavenger perks
  • Fixed an issue that caused the black armor weapons to sometimes roll out two of the same parchment
  • Duplicate Perks have replaced each weapon's gift grid



  • Fixed an issue that caused the mountaintop to drop above appropriate power levels for players who do not have a drag, making it unpaid unless pulled from collections
  • Fixed an issue that caused Valor to display different values ​​from which their rating actually was
    • This is a rigid visual inspection that has worked well since the beginning of the foreground



  • Fixed an issue where the wrong team would sometimes be credited to killing the Ascendant serviceman primetime
  • Reduced the ammo amount that Linear Fusion Rifles get from the Power Ammo Crate in Gambit to 5-3 Rounds
    • Slipper simulator still only receives 2 rounds
  • Players who die with less than 2 rounds of special ammo will now always meet with 2 rounds to help make Ammo Hunger
  • Fixed an issue where players will be in a loader screen if another player is inspecting items in inventory



  • Fixed an issue where protheon, the modular mind increased three times greater than intended in updating 2.1.0
    • This strike is regrettable to Matchmaking, and can be launched again by the director


Leviathan & Speech Songs

  • Removed "Normal Mode Completion" Demand for launching Prestige Modes for Leviathan, Ether of Worlds, and Spire of Stars

Last Wish

  • Fixed an issue where Destiny 2 would crash into the mortgage action



  • Fixed an issue where the "Hawthorne's Heroes" Clan Perk does not allow the right rewards

Items & economy


  • The "Hecuba-Z" Exotic Sparrow no longer requires Announced Pass Ownership to Reacquires of Collections
  • The "MimeSys Drive" Sparrow now rightly requires annual pass ownership to discover from collections
  • Shider reactions time reduced from 3 seconds to 1 second


    • Major engines will now show more frequently for players under 550 power, and provide greater power benefits when decrypted
    • Fixed an issue where the "harbinger's echo" sparrow is locked up for players who dragged dragon eggs across multiple characters.
      • We are now developing a fix for an upcoming patch to address players that have been destroying all the eggs before the update. Update 2.1.3 is scheduled for December 18th. 2018

      Seed of light added to the Blind Well Heroic Cup table

  • The "READY EACHED" Trophy / Achievement can be completed by visiting XUR
  • Fixed an issue where the "riddles me this" triumph is not unloading right
  • Fixed an issue that Amanda Holliday was an improper message waypoint
  • Fixed an issue where the Festival of Lost Armors could not be major
  • Fixed an issue where items may not be major if players have no inventory cores in inventory, even if the masterwork cost does not require cores
  • Fixed a Issue, Where Amendry Holiday's Inventory Does Not Refresh At the Right Time



  • When selling a recent Vichy or Scourge from the past on the director, players can now delete their current checkpoint before launching the activities
  • Fixed an issue where the vanguard node on the top-level director does not represent active challenges

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