Battlefield V Ray Tracing Performance Boosted by Latest Update



A new update for Battlefield II And a cheaper release of NVIDIA may make beam tracing in the World War II shooter far more viable for the running Nvidia's new RTX touring graphics cards. Developers pay as much as a 50 percent improvement in overall performance when Ray Tracing is enabled as a result of optimizations and bug fixes. What should make it possible, we're told to hit a consistent 60 FPS at 1440p with a beam tracing at its most realistic level.

The beam tracing performance in Dice 's Battlefield II It left us undisturbed when we first tested it. It was and is pretty beautiful to look at, but it does not have a dramatic effect on gameplay and the performance hit that comes with it is far from worth it. Fortunately, there is a large component of which there was such a systemic burden, with even the hardest of hardware at its disposal, because it needed better optimization. With that now in place, we may have to retrieve the experience to see how much it has improved.

By the numbers pushed forward and center through Dice and Nvidia, the improvement could be dramatic. The performance gains as much as 50 percent in some scenarios, Dys analyzes the way that rays are drawn into various scenes and make adjustments to make them focus on reflective surfaces specifically, apply more to the areas and less to those with very little or no reflective Properties. This reduces the overall number of rays, leading to a much lower performance overhead. It also fixed a couple of bugs related to beam tracing and adjusted the way reflections work on destructible environment elements, among other fixes.

All of these improvements will be released as part of the Tides of War Chapter 1: Overture Update for Battlefield II. That update was supposed to be released by now, but Dys reported that extra testing is needed and therefore it has delayed the roll out so little.

Nvidia has made some optimizations of its own, which are not quite as detailed, but they come as part of the new game ready 417.22 driver, which also optimized NVIDIA graphics cards for Just Cause 4 And World of Warcraft: Aterot Battleh.

Overall, Nvidia and Dice claim that with the new patch in place, RTX touring GPU should be capable of delivering the following:

  • GeForce RTX 2080 Ti: 60+ FPS at 1440p resolution with DXR Raytraced Reflections set to Ultra quality.
  • GeForce RTX 2080: 60 + FPS at 1440P Resolution with DXR rectrased reflections set to medium quality.
  • GeForce RTX 2070: 60 + FPS at 1080p Resolution with DCRR Raytraced Reflections set to Medium Quality.






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